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Blast door and maintenance door

Done as part of my Final Year project. Two meshes, one texture set.


Model specs:

about 480/225 triangles
1024x1024 diffuse map
1024x1024 normal map
1024x1024 spec map


Unreal Tournament 3 engine shot.

Unreal Tournament 3 engine shot.

Wireframe grab.

Texture flat, diffuse map. Click for full size.

Texture flat, normal map. Click for full size.

Texture flat, specular map and uv overlay. Click for full size.