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Cyberpunk terminal system

Done as part of my Final Year project. Two separate meshes with 3 texture variations each.


Model specs:

580/500 triangles
512x512 diffuse map for each variation
512x512 normal map for each variation
512x512 spec map for each variation


Unreal Tournament 3 engine shot.

Unreal Tournament 3 engine shot.

Unreal Tournament 3 engine shot.

Unreal Tournament 3 engine shot.

Wireframe screengrab.

Texture flat, first terminal. Click for full size.

Texture flat, second terminal. Click for full size.