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WIP: University 'Effects for Games' real-time effect video

The brief for this project stated that a setient, biological ship merges with the saucer section of the Enterprise NCC1701 (Star Trek: The Next Generation) to use it as a life support system. The project includes the conceptual design of the alien ship, design of a 'stringspace' effect (along the lines of a faster-than light/wormhole/hyperspace drive), modelling and texturing of the ship as well as a real-time implementation of the effect in the Unreal Tournament engine 3. The project was realised through a mixture of animated materials, Kismet events a bit of animation in Unreal. The video is one continuous camera shot in-game, no cutting was done afterwards.

Here's a link to the current state of the project, straight from Unreal Tournament 3.


Due to the usual tight timeframes at uni the project was not completely finished by the hand-in date and this project is still considered a work in progress (mostly the textures, some of the materials and the environment).


Unreal Tournament 3 engine shot: The alien ship transitioning into 'stringspace'.

Unreal Tournament 3 engine shot: The 'faster than light' effect.

Unreal Tournament 3 engine shot: The alien ship emerging in 'stringspace'.

Unreal 3 material editor shot: the material applied to the alien.

Unreal 3 material editor shot: The wormhole material.

WIP: The current state of the diffuse texture.

Unreal 3 object editor screengrab of the ship.

Another Unreal 3 object editor screengrab of the ship.