The brief for this project stated that a setient, biological ship merges with the saucer section of the Enterprise NCC1701 (Star Trek: The Next Generation) to use it as a life support system. The project includes the conceptual design of the alien ship, design of a 'stringspace' effect (along the lines of a faster-than light/wormhole/hyperspace drive), modelling and texturing of the ship as well as a real-time implementation of the effect in the Unreal Tournament engine 3. The project was realised through a mixture of animated materials, Kismet events a bit of animation in Unreal. The video is one continuous camera shot in-game, no cutting was done afterwards.
Here's a link to the current state of the project, straight from Unreal Tournament 3.
Unreal Tournament 3 engine shot: The alien ship transitioning into 'stringspace'.
Unreal Tournament 3 engine shot: The 'faster than light' effect.
Unreal Tournament 3 engine shot: The alien ship emerging in 'stringspace'.
Unreal 3 material editor shot: the material applied to the alien.
Unreal 3 material editor shot: The wormhole material.
WIP: The current state of the diffuse texture.
Unreal 3 object editor screengrab of the ship.
Another Unreal 3 object editor screengrab of the ship.